UI/UX design for software people use every day

We design the journey and the screens so a system is clear to use and ready to build. The same team then builds it, so nothing gets lost between design and code.

When the design gets in the way

Simple tasks need training.

The system works, but finding the right screen or button takes someone explaining it.

Support answers the same “how do I” questions.

The interface raises questions the screen itself should answer.

Developers guess from screenshots.

Without states, edge cases and components defined, every screen gets built slightly differently.

Customers drop out halfway.

Sign-up, checkout or request forms lose people at the same step.

How we build it

  1. Understand the users

    Who uses it, for which tasks, and where they get stuck today.

  2. Map the journeys

    Flows for the main tasks, roles and exceptions, before any screen is drawn.

  3. Prototype and test

    Clickable prototypes, checked with real users or the team that will use them.

  4. Design the interface

    Screens, states and a component system, matched to how it will be built.

  5. Hand over to development

    Our developers build from it, and the design adjusts when real use shows something new.

What we design

  • Business systems and CRM

    Dense screens for daily work: lists, filters, records and roles.

    Custom CRM development
  • Customer portals

    Self-service flows that make sense to someone who logs in twice a year.

  • SaaS products

    Onboarding, core workflows and settings for a product that has to sell itself.

  • AI features

    Interfaces for assistants and agents: sources shown, drafts to approve and handover to a person.

    AI agents
  • Design systems

    Components and rules that keep a growing product consistent.

What we build with

Design is done in components that map directly to the code, so what was approved is what gets built.

  • Figma
  • Prototypes
  • Design systems
  • User testing
  • Next.js
  • Tailwind CSS

Common questions

Both, and usually together. Design on its own is possible, but the handover is smoother when the same team builds what it designed.

Often, yes. We start with the tasks where people lose the most time and redesign those screens first.

Flows, a tested prototype, final screens with their states, and the components they are made from.

Yes. Where a brand exists we design within it; where it doesn't, we can set the visual basics as part of the work.

Where do your users get stuck most?

Show us the screen. We'll suggest what to redesign first and how to test it.